About Me
Hi I am Diogo Barroso
,
A game developer with a special interest for Serious Games, engaging experiences and accessibility in games. I am a Certified Accessible Player Experiences Practitioner since 2023 and have consulted on a couple of small projects. I was an invited guest for a couple of lectures in Faculty of Engineering of the University of Porto to talk about game accessibility.
Check my experience below or download my CV.
Game Developer
Stasism
Unity, C#, MySQL
December 2020 — March 2025
Designed and developed computer games played with exercises on a Nintendo Wii Balance Board or in front of a webcam.
- Fully developed two games with distinct sets of controls available with total creative freedom.
- Created game add-on to use hand movement and gestures in webcam as mouse controls.
- Developed Unity extensions to automate development tasks.
- Consulted in other games regarding accessibility.
Game Developer
Fabamaq
C++, JavaScript
April 2018 — November 2020
Developed bingo games for land based markets like Mexico, Spain and Philippines.
- Codebase maintenance and game interaction with several modules as hardware, cash systems, led strips and servers.
- Development of new features, including adapting prototypes for production environments.
- Critical bug fixing.
Game Developer
Caterpillar Math
Unity, C#
May 2017 — October 2017
Developed game prototypes to be tested as proof of concept to potential customers and/or investors. Solo development of several prototypes while attending CMU Portugal InRes program for startups.
Integrated Masters in Informatics and Computing Engineering
University of Porto
September 2011 — January 2018
Conceived as requiring a full five years integrated cycle of education, training and apprenticeship. This integrated cycle matches the implementation of the 1st and 2nd cycles of the Bologna Process and immediately confers the Master of Science academic degree.